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Author: Dave Currie

Thor : The Dark World – VFX Breakdown

Blur Studio has released a breakdown of their stunning visual effects work on the second installment of the Marvel Films’ Thor franchise. The 3-minute opening battle scene was created almost entirely in post but the characters and environments are hyper-realistic. With a combination of live action footage, digital motion capture and character design, and plenty of skilled compositing, this epic sequence puts the audience right in the middle of the action. Blur’s co-founder Tim Miller headed up the project: This project hit on so many sweet spots for Blur, combining live action performance with photo-real CG action, actors and sets. This was one of those projects where everything just lined up. Our vision for the prologue seemed to sync perfectly with what Marvel felt the film needed. The final sequence includes a total of 75 different shots, more than a third of which were completely CG, with digital characters seamlessly intercut with live action performers. The prologue was completed in just 12-weeks from concept to...

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VFX Inspiration – Machenschaft for Toyota Fortuner

Munich based production studio Machenschaft had the challenge of meeting a tight production deadline on this ad for the Toyota Fortuner. After the shoot, there would be only three weeks for visual effects design so they chose to use Trapcode Mir in After Effects instead of 3D software to achieve the abstract flowing shapes in the video. Overseeing the project at Machenschaft was Damir Zrno: First of all I was curious about Mir and wanted to give it a try. The short timeframe was the reason why 3D was not an option. I totally enjoyed the speed of Mir. There were mostly two kinds of Mir combined with a light setup – one was using an amplitude map (Fractal Noise) and the other without the map. After a couple of trial-and-error runs we had the look we...

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BOX – Short Film by G-MUNK and Bot & Dolly

[youtube]lX6JcybgDFo[/youtube] BOX is an incredible new short film that explores the synthesis of physical and digital space through projection-mapping on moving surfaces. The piece is a live performance captured entirely in camera. Animations for the piece were produced by G-MUNK using the geometric black and white look of optical art as a unifying visual theme. The massive robotic arms are made by Bot & Dolly and choreographing of the robotics was handled in Maya, with a third robot arm operating the camera. The illusions produced by projection-mapping onto moving surfaces takes the possibilities of performance art to a whole new level. Be sure to check out Behind the Scenes below:...

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5 After Effects Scripts To Speed Up Your Motion Graphics Workflow

The old saying ‘time is money’ can definitely be applied when talking about the motion graphics industry. With quick turnarounds and tight deadlines always popping up, your clients are depending on you to get the job done in the least amount of time possible. That’s where using scripts in After Effects can help save you time. A script is a small file that tells an application to perform a series of operations. You can use scripts in After Effects to automate repetitive tasks, perform complex calculations, and even gain some functionality not directly exposed through the graphical user interface....

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